Roblox Will Extend Age Verifications To Further Prevent Adults Talking To Children
Popular gaming website Roblox is working to limit and prevent adult strangers from talking to children by the end of this year in an effort to remove “bad actors” from the platform.
Roblox currently has more than 110 million users daily. There’s been multiple child safety concerns brought up, especially within the last year, as experiments showed children as young as five may be able to communicate with adults while they play certain games.
The company also announced that it was banning online vigilantes who were trying to catch predators. Last year Roblox also submitted more than 24,000 reports to the US National Center for Missing and Exploited Children which is responsible for handling suspected child sexual exploitation in the US.
On Wednesday, Roblox announced that by the end of 2025 they will start requiring all users who use the text and chat communication tools to go through age checks. If they cannot prove that they’re 18 or older they will have to then prove that they already know the person they want to talk with.
At the moment, Roblox only requires proof that a user is over 13-years-old in order to communicate with the tools.
Matt Kaufman, chief safety officer at the games company, said: “We’re making two fundamental changes.”
“By the end of the year, we will require all users who have access to communication on Roblox to go through an age check process or age estimation process.”
“What that process does is it gives us more information about how old the user actually is without relying on their self-reported age at sign up.”
“That’s important, both for young users, so that we know whether they’re really at the right age to be able to use communication features. And it also helps address bad actors who may try to impersonate younger users. The second thing we’re doing is we’re implementing limits so that younger users cannot talk to adults who they do not know in real life.”
Roblox has grown in popularity rapidly. Recently they also began allowing movie, TV, and other gaming companies such as Netflix, Lionsgate, and Sega to create games using their intellectual property on Roblox, attracting even more users.
In spring this year, the Guardian reported research that they deemed “deeply disturbing.” The reports showed how easy it was for children to encounter and interact with inappropriate content and interact with adults unsupervised.
Within the report one parent stated that they discovered adult strangers had been able to approach their child on the platform and coaxed them into sharing nude images of themselves.
In a blog post, Roblox stated:
“Our users, creator community, parents, partners, legislators all want the same thing we do: to help keep young people safe while they play, learn, or explore on Roblox.”
“We’re continually innovating on this front – refining and optimising our safety systems, policies and moderation tools,” the post stated.
Eric Mastrota is a Contributing Editor at The National Digest based in New York. A graduate of SUNY New Paltz, he reports on world news, culture, and lifestyle. You can reach him at eric.mastrota@thenationaldigest.com.












