On Thursday, Meta CEO Mark Zuckerberg revealed the latest addition to his line of virtual reality headsets will be making their debut in October.
The new product from Meta is expected to be fully revealed at the Meta’s annual Connect event which usually takes place sometime within the month of October.
The codenamed “Project Cambria” is set to contain features that will help users experience the feeling of social presence and have them feel more connected with other users.
Some of the features that will be included with the new VR headset will be more eye- and facial- tracking features. These new features will allow digital avatars to smile and frown within the virtual reality.
“For me, this stuff is all about, like, helping people connect… I just started thinking about… what would be the ultimate expression of, basically, people using technology to feel present with each other, right? It’s not phones, it’s not computers.”
The new VR headset is supposed to contain a high-resolution color screen, internal sensor for the eye tracking and sophisticated augmented reality.
The name of the VR headset has yet to be revealed but the cost of the headset is projected to cost around $800. This is a significant price jump up from the popular Quest 2 headset which costed $399 to $499 depending on the model.
“In the previous version eye contact was all just AI simulated, we didn’t actually know when you were making eye contact because we weren’t tracking the eyes. Now for this version, and hopefully a lot of the different ones we build going forward, you’ll be able to have realistic facial expressions and more transmitted directly to your avatar,” said Zuckerberg.
In a recent interview on Joe Rogan’s podcast, Rogan was allowed to be one of the first people who got to try out the new VR headset. He stated that he was impressed with all the features and how well his avatar was able to match his facial expression and eyes.
“It’s getting to the point where it’s mimicking human patterns in kind of a creepy way,” said Rogan.
Over the last few years, Meta has been putting a lot of their effort and money into VR and augmented reality to keep expanding and evolving the world of computers and how people interact with them.
According to Digital Trends, VR players usually identify themselves and have a strong connection to their alternates in virtual reality where real connections can be formed.
With the increase of the technology, it could become a huge stepping stone in the world of virtual reality.
Nikki Indelicato is a Contributing Reporter at The National Digest based in New York. You can reach her at email@example.com.