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Girl Vaping

Researchers at Yale use Virtual Reality to Fight Teen Vaping

The phenomenon of teen vaping has certainly drawn a tremendous amount of concern this year, as a record number of teens report using vaping products and public health officials worry that a generation of kids will grow up to suffer from lifelong nicotine addictions due to the explosion in popularity of e-cigarette brands like Juul. Regrettably, while much of the work that’s been done to discourage young people from smoking cigarettes has been successful, teens are developing nicotine addictions nonetheless due to the marketing success of e-cigarette companies, which have been found to deliberately market tobacco products to young people and non-smokers. While vaping is widely considered to be healthier than other forms of tobacco consumption, it carries with it its own set of health risks, as the long-term effects of consuming nicotine via vapor are as-of-yet unknown and a series of vaping-relating hospitalizations earlier this year demonstrated that some vape products can be dangerous and even deadly.

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Dissuading young people from vaping is a difficult task for a number of reasons. For one, nicotine is one of the most addictive drugs that exists, and vaping products allow users to easily consume very large amounts of nicotine relative to smoking cigarettes or other methods of tobacco use. Additionally, as their brains are still developing, teenagers have difficulty assessing risk and making smart long-term decisions for the future, making it harder for them to appreciate the dangerous impact vaping could have on their lives. Teenagers are also notorious for their resistance to authority, and can have a natural inclination to reject messages from authority figures, instead taking cues from their peers in order to fit in with their social environment. Many young people believe vaping to be safer than other forms of nicotine addiction, and while this could be true, such a belief can cloud a person’s judgment when considering whether to start vaping. As such, researchers and doctors must come up with novel solutions for persuading children and teenagers not to engage in dangerous behaviors like vaping.

Like vaping, virtual reality is a new technology that has taken off in recent years

One such solution was imagined at Yale University, where researchers developed a virtual reality video game with the intent of discouraging vaping among teenagers. Like vaping, virtual reality is a new technology that has taken off in recent years, as display technology and advancements in computer graphics have made a product which for decades has been confined to science-fiction stories a reality. The game is called “Invite Only,” and puts players in the role of a student in a high school environment as they engage in scenarios such as being offered a vape pen at school or at a party and encouraging a friend to quit vaping. In addition to its educational value, the game is meant to be fun, engaging players with various activities and mini-games.

Though the project was developed at Yale, it was funded by Oculus, a virtual reality technology company owned by Facebook, and was created in collaboration with PreviewLabs Inc., a New Haven-based game developer. The game is the subject of an ongoing experiment, involving 300 students, designed to assess whether virtual reality technology holds promise as an educational and public health tool. The educational aspect of game-play involves players choosing from a number of dialogue options when engaging in conversations with in-game characters, which tests their knowledge about the effects of vaping products and the availability of resources to help people who want to quit. For instance, the game teaches players that they can text the word “quit” to 47848 for information about vaping-cessation resources, and that they should consult with a trusted adult, such as a parent or doctor, for help with their nicotine addictions.

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In the past, similar programs that leverage gaming to send an anti-drug-use message have been developed, with varying success. But the researchers hope that virtual reality will do a better job by immersing children and teenagers in a virtual environment that helps them imagine how drug use can impact their own lives as well as the lives of their peers, particularly in a world that is densely saturated with tablets and smartphones, which compete for young people’s attention. While the cost of virtual reality has decreased dramatically in recent years, the price of a virtual reality headset can still impose a burden on some, as the Oculus Go headset for which “Invite Only” was developed costs $150 or more. However, if schools are willing to invest in virtual reality technology, researchers hope that this platform can be leveraged not only to dissuade kids from vaping, but for other educational opportunities as well. The Yale researchers expect to have final results from the experiment by next year.

Happy Woman

Life Expectancy in America Declining According to Latest Study

A study published in the journal JAMA has highlighted some reasons behind the latest news that life expectancy in the United States has started decreasing, despite having been on the increase for several years.

The study discovered that Americans between the ages of 25 and 64, or “working age,” are dying younger due to a combination of suicide, hypertension, and drug abuse as well as over 30 more different causes.

It has also been discovered that other wealthy countries around the world have a longer life expectancy to those in the US, which appears to be declining at a dramatic rate. And with working age adults seeing the biggest increase in deaths Steven H. Woolf of Virginia Commonwealth University School of Medicine believes it is a “distinctly American phenomenon.”

Woolf, who is co-author of the study alongside Heidi Schoomaker, explained that “death rates among working age adults are on the rise. We have known for years that the health of Americans is inferior to that of other wealthy nations, but our research shows that the decline in US health relative to other countries began as early as the 1980s.”

Both Woolf and Schoomaker looked at over 50 years worth of US life expectancy data with the results appearing to show that although life expectancy began to rise annually between 1959 and 2014, these figures stabilized around 2011 before declining again.

And America’s relationship with opioid abuse seems to be one of the main reasons, along with suicide and alcohol abuse, especially among young and middle aged adults. The figures increased amongst those who did not finish high school.

Strangely, the decline in life expectancy was higher in areas including Maine, New Hampshire and Vermont – all in New England, while those living in the “Ohio Valley” – Kentucky, Ohio, Pennsylvania and Indiana – were also affected.

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The rise of the opioid epidemic appears to be one of the main reasons in these areas, especially since the collapse of the manufacturing industries that were a strong source of income in the regions. In fact, since 2010 over one third of “excess deaths” were reported from the Ohio Valley states since.

However those living along the Pacific coast – Alaska, California, Hawaii, Oregon and Washington – saw their life expectancy increase during 2010 and 2017.

The authors of the report claims that data from previous years shows that Americans began to slip behind those in other countries as far back as the early 1980s.

“Historically this [period] was the beginning of the opioid epidemic, the shrinking of the middle class and the widening of income inequality,” Woolf said.

And although there were economic shifts around the world as a whole during this time, Woolf believes the lack of support experienced by struggling families contributed to the drop in America stating that “in other countries, families that fall on hard times have programs and services available to cushion the blow. In America, people often have to fend for themselves.”

With few social services to help families it may help us to understand why there was a larger increase in death among females as they “have even fewer support systems, and more childcare responsibilities.”

Harvard T.H. Chan School of Public Health’s Howard Koh commented on the study, saying that although the “most exhaustive and detailed analysis of this topic to date” has helped us find the main causes of death the citizens of America should start “embracing the leading causes of life.”

For instance, by looking at how social connections alongside strong communities are affecting our wellbeing.

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“Other countries spend relatively more in terms of social services. Health is much more than what happens in a doctor’s office. It starts where people live, learn, labor and pray.”

So what can we do to improve our life expectancy? Harvard Medical School has a few suggestions and while most of them are both obvious and easier to do, some may have you asking why!

For instance, we all know that smoking, excessive drinking and drug abuse will seriously damage our health but did you know that people who have quit smoking could repair some of the damage caused by cigarettes, cigars and even marijuana?

Once you stop smoking your risk of heart disease starts to reduce after only a few months, matching that of a non-smoker after around 5 years. Likewise with strokes. Giving up tobacco can see a reduction in the risk of having a stroke within two to four years while the mortality rate from colorectal cancer also reduces each year.

And while these statistics apply to most people, quitting smoking before you reach 50 will make the health benefits stronger, sooner.

There have also been discussions on the dangers of vaping, with many calling for the fruit flavored options to be banned.

A healthy diet, keeping fit and building a good network around you are also key to keeping you healthy and strong and therefore living longer.

By doing these things we can hopefully turn the trend on the average American’s life span before we are in “a future in which declining life expectancy may be the new norm.”

Man with Alcohol

Ketamine Studied as Treatment for Alcoholism

Ketamine is a powerful drug with a number of medical applications. While it is sometimes taken recreationally for its sedative and hallucinatory properties, it has also been used as a surgical anesthetic, particularly during the Vietnam War. It can also provide pain relief, and is even being used in the treatment of severe depression. Now, recent research shows that the drug may also be useful for treating alcohol addiction by disrupting positive memories associated with drinking in patients.

Drug addiction is a serious illness, and while alcohol is a legal drug, the effects of alcoholism are devastating, causing psychological and physical problems and leading in some cases to death. Alcohol is also a notoriously difficult drug to quit, as the drug causes physical dependency as well as withdrawal symptoms upon cessation. As such, there exists significant interest in exploring pharmacological aids that can help with alcoholism, and ketamine has emerged as an unlikely candidate.

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The theory for how ketamine can help with alcoholism has to do with the role memory plays in perpetuating addiction. One of the most difficult things for people who are looking to free themselves from drug addiction to navigate is the numerous positive memories they have built up in association with the drug over time, and how these memories inform their decision making. Ketamine is well-known for causing memory loss, and this is the effect that doctors hope will soon be widespread in treating alcoholism.

The research in question involved the use of anesthetic ketamine to deliberately dismantle positive associations people had with alcohol. In the study, heavy drinkers who used ketamine under the direction of the researchers “reduced their alcohol consumption for at least 9 months,” a promising development for the long-term treatment of alcoholism. While ketamine is not a drug that is fully understood, scientists have determined that the drug blocks NMDA receptors in the brain, which are instrumental in allowing the brain to form and restabilize memories.

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In the study, the treatment was targeted to only disrupt positive memories associated with alcohol use. Volunteers were initially presented with images of alcoholic beverages and then prompted to drink a beer. On their next visit, these volunteers were shown the images again, but instead of drinking alcohol received a high dose of intravenous ketamine. The researchers wanted to surprise the volunteers in order to allow the brain to re-write some of the memories associated with alcohol, using ketamine to break the brain’s association between alcohol and rewarding feelings. This group of volunteers was tested against a control group, who received a placebo instead of ketamine, and a third group who were shown pictures of orange juice instead of beer.

After ten days, the group who were shown images of beer and then given ketamine reported a significant decrease in their urge to drink a beer, while the other two groups showed little change. In the following days and months, all three groups reduced their drinking, but the first group showed the most significant reduction in alcohol consumption. After nine months, they had cut their weekly beer intake approximately in half, while the control groups saw a reduction of 35%.

While the results are impressive, the subject needs more research to determine whether the effects can be replicated and exactly how ketamine works in the brain to change memories. The study did not involve brain imaging data, and as such, scientists don’t know exactly what happened to the volunteers’ memories. Also, as ketamine is not completely understood, it’s not clear if there are other effects of the drug that affect alcohol consumption. However, given these promising early results and the relatively good safety record of ketamine use, this recent study provides a good foundation for further research.

Video Game Controller

National Health Service Opens Clinic For Video Game Addiction

The United Kingdom’s National Health Service (NHS) is making history by opening the first ever clinic specifically made for treating video game addiction, according to IGN. IGN is a video game and entertainment online magazine owned by IGN Entertainment Inc., they report on all things relevant to the video gaming community. The clinic is aiming to help the 13 – 25 year old demographic and has opened in response to the rise in popularity of games such as Call Of Duty and Fortnite especially. 

Fortnite has become a widely popular game within the generation Z and millennial demographic. The opening of this clinic is no surprise, as the games owner, Epic Games Inc., has already been making headlines for a recent lawsuit against them claiming that the game is as addictive as cocaine. 

“The addiction to the game Fortnite has real consequences on the lives of players, many of whom have developed problems such that they do not eat, do not shower and no longer socialize. Moreover, rehabilitation centers specifically dedicated to addiction to Fortnite have opened to treat people for addiction” according to the lawsuit reported on by the New York Post

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Crowd of fans witness the Fortnite World Cup

The clinic is called the “Clinic For Internet and Gaming Disorder,” according to IGN, and will begin patient treatments in about a month, however, doctors can begin making evaluations and referrals now so that the clinic can be prepared for the patients they’ll be expecting. The growing need for clinics such as this one stems from the World Health Organization officially announcing video game addiction as a legitimate disease. “Gaming Disorder” is defined by the World Health Organization as the  “impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.”     

The symptoms need to be present in an individual for at least 12 months for it to be considered a disorder, and the disease will be officially recognized by medical professionals worldwide starting in 2022. Those already being affected by it, however, luckily have some options. Clinics specifically designed with programs for video game addictions are popping up more internationally, the United Kingdom, Quebec, and France being a few. Addiction counseling for the internet and support groups also exist, however, clinics built with a team of professionals specifically trained to treat Gaming Disorder are new.  

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Medical professionals in England along with the NHS are calling on internet, gambling, and video game companies to help with the funding for the clinic and additional programs that will begin to appear more. They feel there’s a certain moral obligation that these companies should be held accountable for since their products are the ones affecting the customers who find themselves developing this disorder. 

“Whilst the NHS has a duty of care and is adapting to these modern challenges, it and taxpayers can’t foot the bill alone. Online gaming firms and global social media firms who make millions of pounds of profit must take more responsibility by keeping their platforms safe, and introduce safeguards to reduce the burden on the health service,” said Fiona Smith, a professional lead for children and young people at the Royal College of Nursing to IGN

So far Microsoft has been the only major company to be public with their agreeing of Fiona’s opinion and will hopefully help with some of the costs. The gaming industry is taking a lot of heat now, especially with video game addiction being classified as an actual disease. The young demographic, however, has a lot of individuals playing devils advocate, and stating that the parents need to get more involved. However, like with any addiction, as their kids get older it’s harder for parents to manage their child’s decisions 24/7, and the reality is addiction can easily develop while going unnoticed. 

Girl Vaping

Health Scares Spell Trouble for Vaping Industry

Recently, a string of vaping-related hospitalizations made headlines and led to growing concerns about the safety of e-cigarettes marketed as healthier alternatives to cigarettes and other tobacco products. In the aftermath of this news, a number of states have moved to ban flavored vaping products, and the federal government even contemplated the idea of banning all flavors of vapor except tobacco nationwide. This sudden spike in concern has led to problems for the vaping industry, as blame is being placed squarely on the manufacturers of nicotine-containing products for the public health epidemic, and as the growing popularity of vaping among teenagers and young people threatens to undo the work of several decades of public campaigns aimed at curbing nicotine addiction.

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Juul, a brand which has become synonymous with vaping as it controls roughly 70% of the e-cigarette market, recently saw a change of leadership as it replaced its CEO with a former tobacco executive. A sudden change in leadership is never a good sign for a company, particularly one as large as Juul, and this news comes amidst other troubling developments for the company. Recently, the F.D.A. claimed that Juul broke the law by implying that e-cigarettes were safer than traditional cigarettes despite the lack of scientific evidence concerning the long-term health effects of using the products. Even more disconcertingly, the F.D.A found that Juul was marketing their products to teenagers in high schools as part of a campaign ostensibly targeted at reducing tobacco use by young people. Juul has said that it intends on fully cooperating with the F.D.A.’s regulations, and has announced it will not fight a proposed ban on flavored nicotine cartridges. Next year, e-cigarettes are scheduled to be banned in San Francisco, and Juul is considering whether or not they should abandon a ballot initiative to overturn the ban.

In order to stay on the market in the United States, Juul and other similar companies have to be able to prove that their products promote public health more than they harm it, which is growing increasingly difficult as the news reports of vaping-related hospitalizations and an epidemic of nicotine addiction in young people. While initially envisioned as a tool to help people quit smoking, vaping has instead become a fashionable trend, and many who are addicted to nicotine have no history of smoking cigarettes. The rise in popularity of e-cigarettes has been explosive, and while F.D.A. regulations concerning the sale of nicotine products have long been in effect, regulatory bodies have yet to catch up with the specific public health problems that e-cigarettes in particular pose. 

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Health professionals across the country are in virtual consensus in advising against the use of e-cigarettes, except as replacements for cigarettes as smoking cessation devices. Even then, there are nicotine delivery systems, such as chewing gum and patches, that are likely safer than vaping as they do not involve any inhalation of chemicals. The director of the National Institute on Drug Abuse, Dr. Nora Volkow, said that e-cigarettes should be clinically tested to determine whether they are effective as smoking cessation tools, and if they are they should only be available by prescription, which is the same standard to which other potentially dangerous drugs are held.

While recent develops certainly don’t bode well for the e-cigarette industry, it’s difficult to make any concrete predictions about the fate of affected companies. Famously, the tobacco industry spent millions of dollars lobbying against the notion that cigarettes cause cancer and other health problems, and were very successful in doing so for several years. Vaping has become so widespread that its popularity perhaps even eclipses that of the tobacco products that preceded it, and as a result, the industry has a lot of money to spend on resisting regulatory efforts. However, the government has fought Big Tobacco before, pioneering widespread public health campaigns in an attempt to stop tobacco use, and as such has plenty of relevant experience to apply to fighting Juul and similar companies. Meanwhile, a meaningful segment of an entire generation of young people who otherwise would not have been exposed to nicotine are addicted to vaping, and only time will tell how they will be able to get their nicotine fix in the years to come.

Opioid Crisis

Could the US Opioid Crisis Have Been Prevented?

On average, 130 Americans die every day from opioid overdose, and this number continues to rise. As such, many are left wondering why the government has been so slow to act, what additional actions can be taken to address the epidemic, and what factors contributed to the genesis and expansion of the crisis.