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apple

Apple Unveils Augmented-Reality Headset, ‘Vision Pro’ 

Apple unveiled a new augmented-reality headset known as the Apple Vision Pro at its annual software developer conference this Monday. This marks the first new product category since the company introduced the Apple Watch nine years ago. 

At the event, CEO Tim Cook described the device as a “spatial computing tool” controlled by the user’s eyes, hands, and voice. 

Cook said: “It’s the first Apple product you look through, not at.”

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Apple revealed that the Vision Pro utilizes a three-dimensional camera and microphone system to capture videos and pictures that can be viewed in 3D later. 

Alan Dye, Apple’s human interface chief, stated that users will select content inside the goggles with their eyes, tap their fingers together to click something, and gently flick to scroll. 

The device includes an exterior display that shows the user’s eyes to people on the outside. When a user is fully immersed in a virtual world, the exterior screen goes black. However, when a person approaches a user who is utilizing the full virtual world, the headset will show the user and the outside person to each other. 

“You’re never isolated from people around you. You can see them, and they can see you,” Dye stated. 

Apple also showed that the headset can be used with a trackpad and keyboard so that it can be used for work, and in general like a traditional computer with multiple displays. 

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The launch of the headset will be interesting for the tech world, as it’s entering a market that has yet to gain a lot of traction, especially among the average tech user, as the high price point has steered many people away. 

For Apple’s Vision Pro, the starting price will be $3,499, and launch early 2024, starting with sales in the US market, with more international releases coming later in the year. 

More specs for the Vision Pro include a glass front with an aluminum back, five sensors, 12 cameras, a 4K display for each eye, and an internal computer that’s cooled with a fan. The headband itself that goes around the head is cloth-lined and modular to fit every user comfortably. 

For individuals who wear glasses, Apple will offer custom optical inserts that magnetically attach to the lenses of the users glasses. 

The headset itself has been in the works for years now, and has supposedly gone through multiple changes and delays to keep up with the current market, but also to ensure the product was fully ready for release.

Virtual

Can “Virtual Travel” Replace Traditional Vacations?

While the desire to visit foreign countries and exotic locales is a near-universal human experience, it is also one that can only be realized by people with a certain amount of privilege. For one, traveling is expensive, and it requires a job that allows employees to be absent from work for several days at a time. And health issues like disabilities keep many would-be travelers stuck at home. Recently, environmental concerns have given tourists a bad name; flying by plane is considered one of the most environmentally-damaging ways to travel, and tourists often litter, much to the chagrin of local residents. As the global population expands, an increasing number of people are visiting vacation destinations, leading to overcrowding and worsening the problem of tourism for locals. As technology advances, though, the future of tourism may lie in virtual reality, as simulations of tourist experiences grow ever more realistic and immersive.

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Long considered to reside squarely in the realm of futuristic sci-fi stories, virtual reality simulations of tourist destinations are already widespread in the form of 3D videos and games designed for use with headsets like the Oculus Rift. While impressive, these simulations don’t come close to replicating the experience of visiting a faraway destination in person, as they are limited to sights and sounds and generally offer users little to no freedom to shape the nature of their experience. All of this is set to change, however, as technology improves and developers invest more into expanding and refining these experiences.

Already, the travel industry is undergoing disruption thanks to the influx of technology like augmented-reality apps that help travelers determine whether their luggage will fit in the overhead compartment, and apps that allow users to preview restaurant meals by viewing 3D models superimposed on real-world objects. Some companies, like the airline KLM, are looking to entice tourists by offering vacationers a preview of their destination in the form of 3D 360 degree videos to be viewed with a virtual reality headset. While immersive, these experiences are not interactive, so their appeal in replicating the travel experience is limited.

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Other companies, however, are looking to replace the travel experience altogether by incorporating more sophisticated elements, like computer graphics and interactivity, into their virtual-reality offerings. Similar programs already exist in the form of video games, which is currently the industry most heavily invested in virtual reality. With time, though, virtual reality headsets are likely to grow in popularity as they become more useful for medical, business, and educational purposes. One company that’s pushing the boundaries of virtual travel experiences is TimeRide, which offers a virtual reality experience in Berlin which allows customers to “experience the past directly” by wearing a virtual reality headset that shows images of the city’s past. Other companies are looking to entice customers by offering live, 360-degree videos recorded by drones exploring locations from around the world.

Despite these developments, though, virtual reality has a number of hurdles to overcome before it can truly replicate the travel experience. For one, virtual reality headsets only provide video and audio, whereas real-world traveling obviously incorporates all of a person’s senses. And while artificial intelligence and telecommunications technology has improved, it still cannot replicate the experience of meeting another human being face-to-face. Nevertheless, virtual reality technology promises to shape the future of the travel industry, and it has the potential to bring the joy of travel to millions of people who otherwise don’t have the means to experience it.